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- UUcoder 1.00
- ============
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + ⌐ John Allen 1994. This application is Freeware and is +
- + supplied on the understanding that: +
- + +
- + 1. The source code is not altered in any way +
- + 2. Any copies made contain all of the files in the directory +
- + 3. It is not sold for a profit +
- + +
- + Please contact me before adding it to a PD library so that I can +
- + supply an up to date version. +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
- !UUcoder codes and decodes uuencoded files such as might be sent and
- received via Usenet newsgroups on the Internet.
-
- !UUcoder works totally on the RISC OS desktop. It is a development of
- my !uuCombine utility, but adds the ability to encode files and has
- been completely rewritten.
-
- As well as decoding single files it will also turn a series of messages
- containing sections of a uu encoded file (such as might be found in
- newsgroups with'binaries' in the title) into a single decoded file.
-
- Version 1.00 has been tested with !TTFN and Demon. It may work
- perfectly with other readers and services and I would like feedback on
- that. It is designed to work only under RISC OS 3.10 and later
- versions.
-
- !UUcoder saves and loads files to and from !Scrap so will run much
- better on a machine with a hard disc, but then Internet (or at least
- Demon) would be a pain on a machine which only had floppy drives.
-
- The following files should be included in the !UUcoder directory:
-
- !Boot
- !Help
- !Run
- !RunImage
- !Sprites
- Templates
-
-
- Use
- ===
-
- Double click on the !UUcoder icon in the Filer window. This installs
- !UUCoder on the iconbar and opens the coding and decoding window.
-
- To encode a file:
-
- 1. Drag the file you wish to encode to the code icon at the top right
- of the window. If you are sending the file to someone with a PC rather
- than an Arc you should rename the file with the appropriate file PC
- file extension, using a "/" instead of a ".". This ensures that the PC
- user gets a correctly typed file when they decode it. For example a
- gif file "mum" should be called "mum/gif" which will be coded with the
- PC file name of "mum.gif".
-
- 2. !UUcoder will encode the file.
-
- 3. Edit the default file name of "File_uue" to the name you wish to
- save under and drag the file icon to a Filer window or another
- application. Alternatively enter the full path name and click 'OK'.
-
-
- To decode a file or series of files:
-
- 1. Drag a uuencoded file to the decode icon at the bottom right of the
- window. !UUcoder will detect whether it is a complete coded file or
- give a prompt for the next file in a series. Continue dragging the
- series of files to the icon until !UUcoder detects the last file. The
- files must be dragged in order.
-
- 2. !UUcoder decodes the complete uuencoded file.
-
- 3. Edit the supplied name as appropriate, then drag the file icon to a
- Filer window or another application. Alternatively enter the full path
- name of the file and click on the 'OK' icon.
-
-
- Features
- ========
-
- * !UUcoder will accept files direct from other applications so, for
- example, if you use !TTFN you can use the 'Save File' option to
- directly input files by dragging them to the decoder window rather than
- saving them to the Filer first.
-
- * !UUcoder uses solid sprite dragging if you have it enabled on your
- machine.
-
- * !UUcoder will translate PC file extensions to RISC OS filetypes as
- follows:
-
- PC RISC OS
-
- .arc &DDC
- .gif &695
- .jpg &C85
- .mpg &BF8
- .tif &FF0
- .txt &FFF
- .uue &FFF
- .zip &DDC
-
- This means that the output files can be double clicked to load them
- into image translators such as !ChangeFSI, !Translatr or !FYEO2 (.jpg,
- .gif and tif), an MPEG viewer (.mpg) or de-archiver such as !Spark
- (.arc and .zip).
-
- I would welcome suggests of other file extensions which could be
- translated to RISC OS filetypes (and appropriate sprites) in this way.
-
- * !UUcoder will also transfer directly to and from other applications
- which accept direct transfer. Note that there is a bug in !Translatr
- which means it will not accept .jpg files unless you edit one line in
- !Translatr's !Run file. The line that reads:
-
- "Set Translator$Scrap <Wimp$Scrap>"
-
- should be changed to point to a different file such as:
-
- "Set Translator$Scrap <Wimp$Scrap>2"
-
- * Closing the decode window part way through building up a file to
- decode will destroy the partly completed file (as per Acorn's
- guidelines). To continue building the file hold the shift key down
- when closing the window so that the window is iconised on the pinboard
- and can be reopened.
-
-
- Background
- ==========
-
- UUcoded files are put on the Internet in a wide range of forms. This
- means that it is not always easy to detect the start and end of
- sections of code which need to be combined before decoding. !UUcoder
- makes intelligent guesses but I would welcome examples of files where
- it does not produce a valid output file. In cases of doubt you can
- edit 'END' as the line after the last coded line of a file, this
- clearly signifies to !UUcoder that it has reached the end of a section.
-
-
-
- Any comments, queries, donations or bug reports to:
-
- John Allen
-
- E-mail: john@bramber.demon.co.uk
- Arcade: #917
- Silicon Village: 819991215
-